The most important thing to do right now IMHO is to fill in the broken pages.
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Sdl Play Wav File Example .Exe Executable FileIn this example, it should produce a main.exe executable file. The path to MinGW may be slightly different but the command should look something like cp -r x8664-w64-mingw32 usrlocalCellarmingw-w645.0.3toolchain-x8664. Try putting the runtime libraries (e.g. Sdl Play Wav File Example .Dll And FriendsSDL2.dll and friends) in the same folder as your program. Putting runtime.LockOSThread() at the start of your main() usually solves the problem (see SDL2 FAQ about multi-threading). See the renderqueue or rendergoroutines examples from to see how it works. First remove the faulty mixer: brew remove sdl2mixer, then reinstall it with the MP3 option: brew install sdl2mixer --with-flac --with-fluid-synth --with-libmikmod --with-libmodplug --with-smpeg2. If necessary, check which options you can enable with brew info sdl2mixer. ![]() It appears the rendering subsystem needs some time to be able to present the drawn pixels. Sdl Play Wav File Example Code Inside AThis can be workaround by adding delay using sdl.Delay() or put the rendering code inside a draw loop.
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